Category Archives: ReDeus

David R. George III Imagines Living on Native Lands

David R. George III headshot

So the gods have returned to Earth. Cool concept. Now what?

I was invited to contribute to the first two anthologies of ReDeus tales, but my schedule wouldn’t permit it. Asked again to participate in the third volume, and finally having a window of opportunity, I jumped at the chance. I loved the idea of the various pantheons of gods coming back to their ancestral lands and seeking adherents.

When I cast about for my story, I initially struck on the notion of exploring what it would mean to be an atheist in a world populated by actual deities. Interesting idea, right? Unfortunately for me, I wasn’t the only one who thought so: the redoubtable Dave Galanter had already tackled such a story in his “Tricks of the Trade,” which appeared in the first ReDeus collection, Divine Tales. So it was back to the drawing board.

In searching for another tale to tell, I asked myself what it would actually be like living in a world where the gods had made themselves manifest. Would most people interact with them, or would they simply see them on television and read about them on the Internet? The latter seemed more likely to me, but it also made me question what people would think about the gods and how that would make them behave in their everyday lives. Certainly the majority of human beings today are religious, but they generally worship an unseen, unheard god. Would it make a difference if they got to see and hear divine beings, even if from afar.

I imagined that if the gods descended on Earth, it would leave the bulk of the population—if not the totality of it—in awe. I’d heard the term “god-fearing” bandied about throughout my life, but I’d never quite made the connection between that term and the concept of a loving god. It seemed to me, though, that if deities suddenly appeared among us, fear might actually be a reasonable response. But the notion of being afraid of a god still felt awkward to me. How can you genuinely worship a being that frightens you? That feels too close to intimidation, which is pretty much a bad reason to do anything.

I thus discovered the rudiments of my story. I would show the return to Earth of a powerful god—in this case, the Native American trickster and spider-god, Iktomi—and explore the impact of his interaction with one particular citizen. I would also posit how the appearance of a deity could change the day-to-day life of the populace. Beyond all of that, I thought, lay the essence of my narrative: why do we worship, and should we?

What enfolded in the writing was a tale of murder. While readers will discover who killed who and why, it is the other questions that arise that prove the greater mystery. But then that’s precisely one of the powerful things about the storytelling milieu of ReDeus that Robert Greenberger, Aaron Rosenberg, and Paul Kupperberg have posited.

ReDeus: Native Lands will be available in print and digital editions in August.

Process, Schmacess! Exploring Native Lands

KuppsHEADSHOT-2So the other day I was reading the first issue of a new comic book title–I can’t tell you which one since, like too many new comic book titles these days, it was another one of those  derivative post-apocalyptic concepts wrapped up in some flimsy new dressing that slips off my brain almost as soon as I’ve read it. Try to read it. Anyway, I got to the end of the issue (perseverance!) and found that the story was followed by several pages of text by the writer explaining the where and how of the creation of this piece of work.

You’ve read a hundred of them if you’ve read one: “It was a dark and stormy night when, like a thunderbolt, an image came to me. I didn’t know what that image meant until, days later I was talking to Sam Artist or Ann Editor and happened to mention it. They gasped. They cried. They genuflected. Didn’t I know what I had here? Well, let me tell you…!”

Okay, I admit, I’ve written my fair share of these “process pieces” over the years, but in my defense, I wrote ‘em for the bucks. At DC Comics, we got paid for writing text pages and, for a new series, it was either write some sort of blather about how it had come to be or forgo a couple hundred bucks for what was, essentially, a couple hours work. After a book was up and running and receiving mail from readers, it got even easier. Retype some letters, write some snappy responses, turn in your voucher. (And once OCR technology became affordable for the home user, it was just free freakin’ money.)

But, as I started reading this particular process piece, I realized how much I didn’t care. And not only because the series itself had fallen flat for me. It was because I shouldn’t have to care.

Whether the series worked for me or not, I shouldn’t need a two thousand word essay to tell me what I had just read. By coincidence–or, what on the internet would be called “irony”–a few hours prior to sitting down to write this process piece on why process pieces are unnecessary, I read Joss (The Avengers, Buffy the Vampire Slayer, et al) Whedon’s “Top 10 Writing Tips,” which includes this:

7. Track the Audience Mood

You have one goal: to connect with your audience. Therefore, you must track what your audience is feeling at all times. One of the biggest problems I face when watching other people’s movies is I’ll say, ‘This part confuses me’, or whatever, and they’ll say, ‘What I’m intending to say is this’, and they’ll go on about their intentions. None of this has anything to do with my experience as an audience member. (emphasis mine) Think in terms of what audiences think. They go to the theatre, and they either notice that their butts are numb, or they don’t. If you’re doing your job right, they don’t.”

Well, damn. When you put it that way…

Bob Greenberger, Aaron Rosenberg, and I created the ReDeus Universe and we, and a whole bunch of other writers, wrote a whole bunch of stories set in it. Read them. If we’ve done our jobs right, your butts are going to feel just great.

What else do you need to know?

ReDeus: Native Lands will be available in print and digital editions in August.

ReDeus’ Third Volume Explores Native Lands

ReDeusLogoWhen the gods came back in 2012 and demanded everyone return to their ancestral homeland and worship as their forefathers did, they probably expected a mass exodus from the United States of America.

Of course, you don’t displace nearly 315 million people overnight. You also take into account that the world economy depends on the USA for services and goods that can’t easily be replaced or replicated elsewhere. Over time, accommodations have to be made; effectively cutting deals with the myriad Native America gods of North America.

This creates many fabulous storytelling possibilities for the gods and mortals alike and that is what we set out to explore in ReDeus: Native Lands, our third volume of stories. The book will debut at Shore Leave in August, a part of Crazy 8 Press’ second anniversary party.

Earlier this year, we released Beyond Borders, a chance to explore what was happening away from North America and we witnessed overcrowding in some places, despair in others. These first two decades after The Return have taken a toll, not just on the global economy, which was no great shakes to begin with, but also on man’s spirit.

For the new volume, we will have a chance to visit Americas coast to coast, meeting familiar gods such as Coyote and many you’ve never heard of since their mythology is not readily studied in American schools. We’ll be meeting characters from the first two volumes and introducing you to many more.

Similarly, for this book we will welcome back Lorraine Anderson, Steven Lyons, Scott Pearson, Steven H. Wilson, David McDonald, William Leisner, David Galanter, Allyn Gibson, and, Lawrence M. Schoen.

And we will say hello to friends making their ReDeus debut with this book including Robert T. Jeschonek, Australian author Lois Spangler, and our Star Trek pals Kevin Dilmore and David R. George III.

Co-creators and co-editors Aaron Rosenberg, Paul Kupperberg, and I will also be on hand with new stories.

We’re once more really proud of how our friend shave stepped up and helped us explore this new world. We’re delighted with the results and hope you will enjoy the journey across the highways and byways of a transformed landscape.

ReDeus: Beyond Borders now available!

beyondboarders_lorraineSchleter

We know how impatiently you’ve been waiting, and who can blame you? After all, we’ve been talking about this for weeks. But the moment is finally here, the wait is over–you can go out and buy ReDeus: Beyond Borders today!

Continue to thrill at tales of our world as it would be if all the gods had returned, and mankind was forced to adapt to the sudden, ongoing presence of all its pantheons as they battle for control. Buy a copy now and see how ReDeus creators Robert Greenberger, Paul Kupperberg, and Aaron Rosenberg—ably assisted by fellow authors Lorraine J. Anderson, Phil Giunta, William Leisner, Steve Lyons, Kelly Meding, David McDonald, Scott Pearson, Lawrence M. Schoen, Janna Silverstein, and Steven H. Wilson—portray a world where our every belief is challenged, and people must find new ways to be true to themselves even while obeying the rules and dictates of their restored gods.

ReDeus: Beyond Borders is available in print, as an e-book for the Kindle, and as an e-book for the NOOK. Join the gods today!

Aaron Rosenberg’s Patchwork Divinity Beyond Borders

 

Aaron-Rosenberg-DuotoneWhen Bob, Paul, and I first came up with the idea for ReDeus, we started with a single, simple question: “What if it was modern day and all the ancient gods returned all at once?” A simple question with a very big,very complex, very far-ranging answer, to be sure, but that’s where all the fun is, right?

We talked about what would happen to the world and its people when they discovered that the gods were real, that they were physically back, and that they were every bit as powerful as the old myths claimed. We talked about which pantheons we absolutely knew we would have to talk about—the Greeks, the Celts, the Egyptians, the Norse—because everyone knew at least a little about them, and some of the smaller, lesser known ones that would be fun to play with exactly because most people didn’t know about them as much, if at all. We talked about which countries and regions each pantheon would reclaim—or try to—and where the obvious fights for territory would occur (how many pantheons have held sway over England, exactly?). We talked about the rule of monotheism, what would happen to Judaism and Christianity and Islam when all these ancient gods returned—and the One God didn’t. We talked about needing a neutral ground somewhere, and how that should be Manhattan, and how that came about. We talked about a lot of things.

The one thing we didn’t talk about was what the gods were actually like.

Not because we weren’t interested—obviously we were dying to find out. Was Zeus really as much of an obnoxious womanizer as the old stories claimed? Was Thor really as much of a hothead? Was Set really that evil, or Loki? Of course we wanted to find out, that was part of the fun.

But we didn’t want to sit there going down the list and saying, “yes, he’d be this way and she’d be that way” and so on. We wanted to discover each of the gods and goddesses for ourselves as we wrote. That’s the way good writing works, after all. You have an idea of where you’re going with your story, certainly, but even the most rigorous outline gets fleshed out as you write, all of the actual details developing and flowing into place as you work your way into and through the story, breathing life into the whole. Why ruin all of our own fun by nailing everything down before we started the first stories? Far better to have a few basics in place and then see where the stories took us.

When we decided to open things up and invite other writers to join us, this proved to be a godsend.

Literally.

Because what we handed these other writers was all of the notes we’d made thus far, about which pantheons and which regions and so on. But nowhere did we say what any of the specific gods were actually like.

We left that up to them.

And, just as we’d hoped, our friends and peers surprised us. In the best possible way.

As we read over the outlines and then the actual stories, we discovered these gods. They came to life for us. And as more stories came in, their details overlapped, creating a more cohesive view of this newly changed world.

With Beyond Borders, that went one step further. Some of our authors decided to use gods who had appeared in the first book, Divine Tales. In some cases they’d already written about those gods and wanted to continue with them. But in others a writer was tackling a god someone else had already introduced, picking up where the other writer left off. Adding more depth and more detail.

Bob and Paul and I made sure that no one was stepping on anyone’s toes, that no one was outright contradicting what had already been developed. But beyond that we stayed out of the way. The whole point of the anthologies is to let each writer play in our sandbox, to allow them the creative freedom to develop their own stories, their own characters, their own little corner of the world.

We’re building a patchwork here. We’re stitching all of the pieces together into a cohesive whole, far greater than just the sum of its parts.

And so far, I have to say, it’s been divine.

ReDeus: Beyond Borders will be available in print and digital formats on Friday.

Paul Kupperberg Reflects on Truth and Lies Beyond Borders

KuppsHEADSHOT-2The interesting thing to me about getting older — or, as I prefer to think of it, “gaining life experience” — is the perspective it brings to my life and, by extension, how that perspective is reflected in what I write.

The other day, I was being interviewed for an article about Robotman and the Doom Patrol, a DC Comics’ character I first wrote in 1977 when I was twenty-two years old. The interviewer was asking me all sorts of questions about characterization and motivations, expecting, I guess, some sort of analysis of the character’s relation to the zeitgeist of its day … but which left me with the (not, in retrospect, surprising) realization that, at twenty-two, barely three years into a career as a comic book writer, I hadn’t actually had anything to say. I was writing a character who had lost everything, from his physical body to his best friends and comrades, and I had absolutely not clue one what loss of any kind felt like. I wrote what was, I hope (I’m afraid to go back and reread it to find out, knowing it’s probably going to be even worse than I remember) an adequate simulacrum of emotion, but the real deal? Naw. Wouldn’t have known how.

Just a few weeks back, I typed “end” at the bottom of “A Clockwork God,” my contribution to ReDeus: Beyond Borders, and after giving it a day or two to rest and settle, went back in to do final revisions and fixes before sending it out to my partners-in-theological-crime, Bob Greenberger and Aaron Rosenberg. My process involves starting a writing session by revisiting and rewriting previous sections or chapters as a run-up to the new words I’ll be throwing at the paper that day, so I get this very tunnel-visioned view of a piece until I get to the end and go back in to look at it as a whole.

To me, it’s just plain commonsense that there’s a part of the author in every character they write. Man, woman, child, adult, good guy, bad guy, man or god, whatever they are, some aspect of the writer — even aspects you don’t want to admit to or even think about — is in them. I mean, who else is a writer going to write about? You can only be you, no matter whose voice you’re pretending to speak in, and while the job is to extrapolate how characters will act or react under certain circumstances, your jumping off point for those reactions is yourself. Your character may be a planet-sized amoeba with a genius I.Q. that shoots laser beams out its ass as it tries to conquer the universe … but you are in there. Last year, I wrote Kevin (now available in finer bookstores everywhere!), a young adult novel about the Archie Comics character Kevin Keller, the company’s first gay character. In the book, Kevin is a nerdy overweight middle school student with braces and bad skin who hangs out with a small group of fellow nerdy comic book fans, faces bullying, and is just coming to terms with his sexuality and his place in the world.

I never wore braces and I’m not gay, but other than that, I knew exactly what Kevin was going through in the story. I’d had pretty much the same life, only in Brooklyn circa-1970, not fictionalized Medford in the 21st century. His reactions were my adolescent reactions…and the best part about fictionalizing myself in service of Kevin’s story was that I was able to make Kevin the hero of his own struggle as he stood up to the bullies and accepted who he was, while I, of course, stuck in real life, had to wait a few decades before I was confident enough in myself to take my own stands.

So, you can imagine how much of me, a divorced, middle-aged atheistic Jew who grew up in East Flatbush, Brooklyn, might have found its way into a character like Irwin Benjamin … a divorced, middle-aged atheistic Jew who grew up in East Flatbush, Brooklyn! Rereading “A Clockwork God” through in one sitting, I kept coming across myself in the most unlikely places, enough so that I even started editing “me” out of Irwin because I wasn’t comfortable with how real some of it felt.

And that’s when 1977’s The New Doom Patrol and 2013’s “A Clockwork God” kind of converged into my yin & yang of creativity. In other interviews I’ve given over the three years I’ve been writing the critically acclaimed Life With Archie magazine (featuring the Archie characters as twenty-somethings in two separate “what if?” story lines, one in which he’s married to Betty, the other where he’s wed Veronica), I’m often asked why I think the book has been so popular and successful. The answer I always give is, “Truth. I try to write the characters in as real and as truthful a way as I can.”

In The New Doom Patrol, I hadn’t yet learned the truth so I wasn’t able to write it. But “A Clockwork God” was about as truthful and honest as I could be in a fictionalized, fantastical setting … why was I trying to bowdlerize the very thing I was so proud of accomplishing in Life With Archie and Kevin just because my protagonist happened to be more like me than, say, a twenty-something Archie Andrews or Kevin Keller?

So I undid all those edits and left “me” in there. Of course, none of this should have any bearing on your reading of “A Clockwork God.” Whether Irwin is based on me or someone else is fundamentally irrelevant to what you take from the story. But life has taught me that truth really is stranger than fiction, even when that fiction involves the return of the gods and the remaking of the world in their images. Yes, the setting we’ve contrived for the ReDeus stories is a total lie, but that’s okay; readers will accept any set-up, any far-fetched or ridiculous situation the writer cares to throw their way, just as long as the characters in those situiations tell the truth about themselves.

When I was twenty-two, I thought fiction was the art of telling lies. At fifty-eight, I’ve learned that it’s actually the art of telling the truth with lies. And that’s a realization that takes some of the sting out of getting older.

I mean, “gaining life experience.”

ReDeus: Beyond Borders will be available in print and digital formats next week.